Dobra misiek, masz objaśnienie:
cl_lc - To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw - This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
Obie na 1, inaczej grałoby się wam gorzej niż źle.
s_a3d - wł/wył wsparcie dla technologii A3D. [0-1]
s_eax - Włącza wsparcie dla technologii EAX. [0-1]
s_reverb - włącza odbicia, sztuczne imitacje pogłosu pomieszczeń. [0-1]
voice_dsound - nie wiem, pewien wł/wył direct sound
ati_npatch - on / off support for ATI TRUFORM. Set to "1" gives the effect of a higher quality models, but it affects performance. [0-1]
ati_subdiv - The higher the value, the more polygons are added to models in order to smooth out. You need to have 'ati_npatch 1'. [0-7]
To co po ang myślę że większość zrozumie, tłumaczyć mi się już nie chce